![]() When using semi-transparent images in the WebGPU backend, the color could be pre-multiplied bytransparent channel and causing rendering artifacts, it can be solved temporarily by adjusting the blend modein the material.Fixed the problem that the resolution of the small preview window of selected camera is not consistent with the settings when paused in Preview in Editor mode.Fixed the problem that the properties in the script component cannot be saved properly when they refer to the children nodes of prefab.Fixed the orthogonal view display error in scene editor.Fixed the problem of switching from animation mode to prefab mode will cuase prefab data error #12752.Fixed the problem that copy and paste camera nodes will report errors.Bundle names only support numbers, letters, underscores and minus.Fixed the issue that the Visibility property of the Camera component does not load user-defined Layers in the Inspector.Fixed the drawing errors caused by type errors in Graphics component #13037.Fixed the problem of setting special fonts (such as OpenSans-BoldItalic) on some native platforms #13048.Properties of color type support FLOAT3 in Cocos Effect #12962.Fixed an issue that downloading resources will fail when url request doesn't encode space #12826.Fixed okhttp doesn't call close in onClosing on Android #12783.Fixed some bugs related to GPU Instancing #12786.Fixed errors when loading Spine files in binary format #12894.Spine and Dragonbones components support batch rendering #12847.Removed USE BATCHING from the material options (please use USE INSTANCING) #12892.Based on WebGPU backend, we will gradually add advanced rendering features such as ComputeShader, which is important to improve the rendering capability of the Web platform. On the Web-Desktop platform, we have added a future-oriented rendering backend based on wasm technology - WebGPU (Chromium 105).There are also significant performance gains on Android platform. Improved performance of Spine and DragonBones on native platforms #12788. Especially for Spine, performance gains of up to 40% or more on lower-end iOS devices. ![]()
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